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Without using the correct PPU for each games roms, the in-game colors would be randomly assigned making some games unplayable. The PPU chip actually contains no essential rom data and instead contains the color palette information. The games came as a set of 5 (4 in some cases) rom chips, a CPU chip common across all the games, and a PPU chip, all of which could be easily plugged into the board and removed when you wanted to change the games featured in the cab. PCB is that board could be populated with two individual games at one time. Nintendo also created a second, similar arcade hardware configuration they called the Nintendo Vs. This proved to be a popular machine and an excellent way to advertise games that the player could then purchase for their NES and play without leaving their couch. As you may have guessed, the Pla圜hoice 10 allowed you to choose from 10 different games. These PCB were then plugged into the main PCB of the Pla圜hoice cabinet, thus giving arcade owners the ability to easily change out games. The Pla圜hoice games themselves came on small PCB’s, similar to (but not compatible with) the board inside NES cartridges. Born of this was the Nintendo Pla圜hoice 10, an arcade machine on which you could play a selection of games ported directly from their Nintendo home console counterparts. In the mid to late eighties, with the increasing popularity of home consoles and the steady revenue stream they provided, Nintendo was seeking out new ways to snare arcade players into their net.
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The NES single handedly saved the video game industry in the mid-eighties and made every single kid salivate with their relentless TV and print ads. We would see the same system, albeit drastically redesigned in 1986 as the Nintendo Entertainment System. 1983 saw the Japanese debut of Nintendo’s first cartridge based home video game console. With the Nintendo Family Computer, they did just that.
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Nintendo had released simplistic plug and play style consoles in Japan in the 70’s, but wanted a more direct avenue to bring some of their arcade franchises into the home. Nintendo, however had plans to dominate not only the local arcade, but to also take over the living room television set. Titles such as Mario Bros., Popeye, PunchOut!!!, and several Donkey Kong sequels made Nintendo a household name amongst arcade enthusiasts and made the company enormous profits.
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Nintendo continued to belt out a string of arcade hits in the early eighties that would cement their name on the forefront of arcade developers. Released in North American arcades in the summer of 1981, Donkey Kong is legendary as not only the first game designed by gaming god Shigaro Miyamoto, but also as the first appearances of the now famous Nintendo characters Donkey Kong and Mario. When you think of Nintendo and the arcade, there’s a good chance the first thing that pops into your head is Donkey Kong.